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Old Dec 10, 2006, 12:56 AM // 00:56   #1641
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The easiest way to help long quests and missions E.g FoW/UW/Urgoz/Deep/DoA is to create an outpost or 2 along the way to act if you like as a save game point, so the team can pick up where they left off
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Old Dec 10, 2006, 01:14 AM // 01:14   #1642
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Quote:
Originally Posted by [riVen]
Follow-up on post #1618:

== Spoilers below ==
So, after defeating all the baddies and keeping the priest alive... nothing happens. Looks like it's bugged. The gate doesn't open, no more mobs spawn.
However, this part *IS* the mentioned "mission", as the quest log shows Mission Objectives when starting this part. Will attach image later.

Your serious nothing happens? Wow maybe not looking forward to this after all. Try it one more time and see what happens, but if nothing happens report it.

BTW Xpl0iter- Your absolutely right man about the spiking thing it works like a charm. 4 Ele’s one with water the others with Air. 2 Monks, 1 Necro BiP’er and 1 Warrior. That was our last group but it does a good amount of damage.

Last edited by sindex; Dec 10, 2006 at 01:19 AM // 01:19..
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Old Dec 10, 2006, 01:17 AM // 01:17   #1643
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Quote:
Originally Posted by Bocjo Bassannn
I just wonder how many teams are useing the silly rebirth exploit to make foundry a bit easier..... Yeah I'm gonna say it gonna even raise hell about it..... This is an elite mission where the best players in the game can strut there stuff. So being elite is knowing how to use every game exploit? Before I left DoA in disgust after a week of error7's ect... I tried foundry 5 or 6 times every time a different team different set of pug players.... EVERY team would go the gate of the "next room" move around and die... get rebirthed THROUGH A SOLID OBJECT, the gate for the next room leaveing the tank to pull everything to a gate nuke in relative safety and move to the next room....... In word hahahaha lmao what can nobody beat foundry without having to use a silly exploit? Was this anets idea?? Eather way personaly I find it lame if you cant fight them straight up ... YOU CANT FIGHT THEM it is just that simple...... SO the hardest of all the areas has to be beaten by useing a silly game exploit and this is how the elite of us plays? Is this realy acceptable to you guys?? Do you realy want to have no choice but to "cheat" to beat an area. Personaly I dont.... It's fun to do it the "right" way and you realy have "earned" something if you avoid useing silly exploits such as this....It wont get fixed heck chances are it cant be fixed after all remember urgoz.... die under this bridge rebirth so you can open the gate for the rest of us... Heck that part of that mission was made to SHOW US THE EXPLOIT......LMAO .... yup numbers still shrinking..... and I ask again....... Is DoA a failure or a success.

I keep seeing these comments about "Gaile saying nothing will change in DoA" Thats nice... I wonder if that will still be the case when there are less than 50 people in district 1. This place was obviously intended to be as popular as temple of ages, zin ku corridor, and chantry of secrets....Look at all the work and thought that was put into the new wepons ect..... Simply put I suspect that before long if what Gaile said is true..... She as well as anet will be eating her words... Or.... they can take pride in creating yet another empty elite area.
Paragraphs are your friend.
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Old Dec 10, 2006, 01:46 AM // 01:46   #1644
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@sindex: has been reported, Gaile responded on GWO.

Last edited by [riVen]; Dec 10, 2006 at 01:53 AM // 01:53..
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Old Dec 10, 2006, 10:14 AM // 10:14   #1645
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BUg with not being able to complete the protection is reported and Anet knows about the problem.
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Old Dec 10, 2006, 10:23 AM // 10:23   #1646
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Originally Posted by sindex
I'm sorry internet dictionaries don't really count
Actually they do. You lose.
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Old Dec 10, 2006, 06:38 PM // 18:38   #1647
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Quote:
Originally Posted by [riVen]
Follow-up on post #1618:

== Spoilers below ==
So, after defeating all the baddies and keeping the priest alive... nothing happens. Looks like it's bugged. The gate doesn't open, no more mobs spawn.
However, this part *IS* the mentioned "mission", as the quest log shows Mission Objectives when starting this part. Will attach image later.

I wonder how long this “bug” has been in existence. It’s kinda funny that it took over a week and 1600+ posts later for folks to start posting that they defeated these 4 quests. Does this mean that practically no one has been able to beat the 4 quests to reach the ebony citadel until now?

It only took about 24hrs for people to start posting that they beat Nightfall after it was release…but it takes over a week for people just to beat 4 quests in the Elite mission?

DAMN! this Elite mission must be really that difficult.
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Old Dec 10, 2006, 08:07 PM // 20:07   #1648
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Quote:
Originally Posted by V-Dragon
I wonder how long this “bug” has been in existence. It’s kinda funny that it took over a week and 1600+ posts later for folks to start posting that they defeated these 4 quests. Does this mean that practically no one has been able to beat the 4 quests to reach the ebony citadel until now?

It only took about 24hrs for people to start posting that they beat Nightfall after it was release…but it takes over a week for people just to beat 4 quests in the Elite mission?

DAMN! this Elite mission must be really that difficult.
You know the mentality of some people…they are afraid to tell the truth in fear that we might not like them.

Remember kids, you don’t have to lie to make friends
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Old Dec 10, 2006, 11:27 PM // 23:27   #1649
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Delete this double post please. Thank You.
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Old Dec 10, 2006, 11:27 PM // 23:27   #1650
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Quote:
Originally Posted by Zehnchu
You know the mentality of some people…they are afraid to tell the truth in fear that we might not like them.

Remember kids, you don’t have to lie to make friends
I love that quote it's so true, but also remember that are some people who gullible who are willing to believe anything. People lie all the time it’s just a given and if you say that you never did then that makes you a liar in return.

Anyways I hope everything gets fixed so the people who finished get rewarded for what they do. At least we know the bug is fixed and we can continue on taking on DoA for what it is. As a matter a fact one quest down for me I still have the other four to complete.

Quote:
Originally Posted by Gigashadow
Actually they do. You lose.
Drop the issue it’s already dead, the last thing we need is trolling here.
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Old Dec 10, 2006, 11:28 PM // 23:28   #1651
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Quote:
Originally Posted by sindex
Your serious nothing happens? Wow maybe not looking forward to this after all. Try it one more time and see what happens, but if nothing happens report it.

BTW Xpl0iter- Your absolutely right man about the spiking thing it works like a charm. 4 Ele’s one with water the others with Air. 2 Monks, 1 Necro BiP’er and 1 Warrior. That was our last group but it does a good amount of damage.
Thanks for trying it out ^_^. Hoped u would like it. and Water eles, here is your chance!
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Old Dec 11, 2006, 06:26 PM // 18:26   #1652
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Quote:
Originally Posted by V-Dragon
I wonder how long this “bug” has been in existence. It’s kinda funny that it took over a week and 1600+ posts later for folks to start posting that they defeated these 4 quests. Does this mean that practically no one has been able to beat the 4 quests to reach the ebony citadel until now?

It only took about 24hrs for people to start posting that they beat Nightfall after it was release…but it takes over a week for people just to beat 4 quests in the Elite mission?

DAMN! this Elite mission must be really that difficult.
Indeed. I would hope people had made it further, but I've yet to see much evidence of this. I've tried to hold off on any "This is too hard" posts, as getting past a good challenge can be very fun. Getting through DNKP is still one of the favorite things I've done. But, now I'm really starting to have doubts about this place. They claim to have over a million accounts, so at least some of those should be through by now.

This weekend, the few times I went down there, only two districts were ever open. I think it got up to a almost completely empty third district once. People are becomming so frustrated with this that it simply isn't worth the trouble. This area won't hold the interest of most people and is well on the way to being a ghost town.

Personally, I wish Anet would spend less time on content that the majority of the player base won't bother finishing and spend more time on things everyone could use. People have been asking for an auction system since the first chapter. There is a difference between making an area a challenge and wasting time making content that less than 1% of players can make their way through.
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Old Dec 11, 2006, 09:27 PM // 21:27   #1653
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Quote:
Originally Posted by Clone
Indeed. I would hope people had made it further, but I've yet to see much evidence of this. I've tried to hold off on any "This is too hard" posts, as getting past a good challenge can be very fun. Getting through DNKP is still one of the favorite things I've done. But, now I'm really starting to have doubts about this place. They claim to have over a million accounts, so at least some of those should be through by now.

This weekend, the few times I went down there, only two districts were ever open. I think it got up to a almost completely empty third district once. People are becomming so frustrated with this that it simply isn't worth the trouble. This area won't hold the interest of most people and is well on the way to being a ghost town.

Personally, I wish Anet would spend less time on content that the majority of the player base won't bother finishing and spend more time on things everyone could use. People have been asking for an auction system since the first chapter. There is a difference between making an area a challenge and wasting time making content that less than 1% of players can make their way through.
You know there could be any number of reason why people aren't coming other than "they have not finished the game", like PvP may take dominance, they want to roll there other characters through the game first, other things going on in real life, the list is rather long.

The other reason the players might be less, is due to population become diluted, we're all spread out over the 3 games soon next year to be 4 & 5,(if they don't go bust first that is), so what's needed here is central hub where those that have access can go, we just can't have 3 different places for FoW/Uw etc, just make an Island of the Gods, where all chapters visit by boat, and shut down the other places, you could also put DoA there too, if you have a small player based compared to the likes of (other games) then you need to consolidate your population, so that no one feels there is no one to play with, and subsequently leaves thinking under a wrong impression that the game is unpopular.

Of course this might put more demand again on better team building UI.
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Old Dec 11, 2006, 09:54 PM // 21:54   #1654
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Quote:
Originally Posted by Clone
Indeed. I would hope people had made it further, but I've yet to see much evidence of this. I've tried to hold off on any "This is too hard" posts, as getting past a good challenge can be very fun. Getting through DNKP is still one of the favorite things I've done. But, now I'm really starting to have doubts about this place. They claim to have over a million accounts, so at least some of those should be through by now.

This weekend, the few times I went down there, only two districts were ever open. I think it got up to a almost completely empty third district once. People are becomming so frustrated with this that it simply isn't worth the trouble. This area won't hold the interest of most people and is well on the way to being a ghost town.

Personally, I wish Anet would spend less time on content that the majority of the player base won't bother finishing and spend more time on things everyone could use. People have been asking for an auction system since the first chapter. There is a difference between making an area a challenge and wasting time making content that less than 1% of players can make their way through.
Agree.Since everyone pays the same price for the game.I have puttered with it but by the time you get into a pug and the missions take a bit of time.I will do it eventually but there is no real gain for me.The rit does me no good this late in the game....oh well

Last edited by Well99; Dec 11, 2006 at 09:57 PM // 21:57..
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Old Dec 11, 2006, 10:02 PM // 22:02   #1655
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Quote:
Originally Posted by Inner Salbat
You know there could be any number of reason why people aren't coming other than "they have not finished the game", like PvP may take dominance, they want to roll there other characters through the game first, other things going on in real life, the list is rather long.

The other reason the players might be less, is due to population become diluted, we're all spread out over the 3 games soon next year to be 4 & 5,(if they don't go bust first that is), so what's needed here is central hub where those that have access can go, we just can't have 3 different places for FoW/Uw etc, just make an Island of the Gods, where all chapters visit by boat, and shut down the other places, you could also put DoA there too, if you have a small player based compared to the likes of (other games) then you need to consolidate your population, so that no one feels there is no one to play with, and subsequently leaves thinking under a wrong impression that the game is unpopular.

Of course this might put more demand again on better team building UI.
I don't think they have to neccessarily "shut it down", but maybe when your in ToA or Zen Ku, or Chantry of Secret, when you talk to any of the gods, you get a dialog to teleport to the "Island of the Gods" then once your there it would obviously be an outpost which could freely be map travelled to at your whim. Perhaps having portals for seperate outposts for each elite area, since there would be 5000 districts if everyone from across every campaign was in this town instead of spread across the three games. Of coarse the only areas acessable would be FoW,UW and DoA. The Deep, Urgoz Warren, Tombs, already have their own devoted outposts. I mean you could argue to include "warp points" to those areas since they are co-op "elite area" but when is enough, enough?

P.S. - DoA is too l33t for me.
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Old Dec 11, 2006, 10:22 PM // 22:22   #1656
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Quote:
Originally Posted by DergeDraconis
I don't think they have to neccessarily "shut it down", but maybe when your in ToA or Zen Ku, or Chantry of Secret, when you talk to any of the gods, you get a dialog to teleport to the "Island of the Gods" then once your there it would obviously be an outpost which could freely be map travelled to at your whim. Perhaps having portals for seperate outposts for each elite area, since there would be 5000 districts if everyone from across every campaign was in this town instead of spread across the three games. Of coarse the only areas acessable would be FoW,UW and DoA. The Deep, Urgoz Warren, Tombs, already have their own devoted outposts. I mean you could argue to include "warp points" to those areas since they are co-op "elite area" but when is enough, enough?

P.S. - DoA is too l33t for me.
Well that's kind of what I mean, you'd need to keep the places as is to fiery people to the new island.

I have to wonder about DoA (Dead On Arrival) if ArenaNet gravely under estermated PvE player skill.
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Old Dec 11, 2006, 10:39 PM // 22:39   #1657
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Quote:
Originally Posted by Inner Salbat
I have to wonder about DoA (Dead On Arrival) if ArenaNet gravely under estermated PvE player skill.
Or gravely over estimated PvEer's tendency towards masochism.
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Old Dec 11, 2006, 10:55 PM // 22:55   #1658
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A.net needs to fix DoA pronto. This whole stack enchants on the tank thing is ridiculous-expunge enchantments, order of apostasy, etc, needs to be put in, so that groups actually have to play well to win instead of using the, to be frank, stupid gameplay of having monsters whale on a tank while they get nuked.

Also fix the 5th quest.
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Old Dec 11, 2006, 10:59 PM // 22:59   #1659
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Quote:
Originally Posted by Inner Salbat
Well that's kind of what I mean, you'd need to keep the places as is to fiery people to the new island.

I have to wonder about DoA (Dead On Arrival) if ArenaNet gravely under estermated PvE player skill.
I think they underestimated the effect of heroes. After breezing through the game, never having to team up with more than a few other people, and at no point having to spend much time organizing a PUG until you reach DoA, who's still interested in spending hour upon hour trying to get in an effective PUG? Not me, I'll tell you, even if I thought DoA was worth playing at all.

Heroes spoiled us for PUGging.
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Old Dec 11, 2006, 11:28 PM // 23:28   #1660
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Quote:
Originally Posted by Gli
I think they underestimated the effect of heroes. After breezing through the game, never having to team up with more than a few other people, and at no point having to spend much time organizing a PUG until you reach DoA, who's still interested in spending hour upon hour trying to get in an effective PUG? Not me, I'll tell you, even if I thought DoA was worth playing at all.

Heroes spoiled us for PUGging.
Well... During Chapter 1, you could always see people LFG for X quest, in part because henchmen we're not that good, when Chapter 2 came about for some odd reason people just stopped LFG for quests/missions at to some degree that has continued that way until today, why? well the only reason I can think of is the absolute lack of team build UI, people on some other forums have tired to sudjest this also, some even going so far as to photoshop a prototype, but so far ANet have been silent and done nothing the consequences of this is that people don't want to wait for people to make a group, it takes too long.

2 things in GW right now that are completely inadequate, trade system (actually touched on by some reviews), and the team building UI which both of this problems have been around since beta, they would have better spent there time rather than on (Dead On Arrival), to fix this problems rather than let them fester further.

Which is partly why GW is failing with these new places, and in part I kind of wonder if ANet aren't trying to scuttle there own game.
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